Sponsored By
thumbnail
ArtLessons in Color Theory for Spyro the DragonLessons in Color Theory for Spyro the Dragon
For those of you who find yourselves in the lucky position of being game artists, one of the greatest ongoing challenges is to find ways to leverage an enormous cache of materials and palettes to create powerful, realistic worlds that draw in players. How does one do that? By educating yourself about the elements of color and production design and applying these lessons to your games -- as Craig Stitt and John Fiorito did at Insomniac Games in their Playstation title, Spyro the Dragon.
Daily news, dev blogs, and stories from Game Developer straight to your inbox