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2007 IGF Mobile Competition Jury
Judges |
Mike Yuen
Senior Director, Gaming Group
Qualcomm Internet Services/Qualcomm Incorporated
Mike is Senior Director, Gaming Group, for Qualcomm Internet Services. Yuen manages the team chartered with defining and driving the BREW gaming experience as well as ensuring the platform is profitable and viable for game publishers and developers. Yuen is a frequent speaker at gaming and wireless industry events and is an evangelist of cross platform game design, wireless digital distribution, and the converged computing and entertainment device for emerging markets (the GEC or "Good Enough Console"). He previously held positions with Accolade, GTE Interactive Media, Hammerhead Entertainment, AMD and NCR, and holds an MBA from UC Davis and a BA in computer science from UCSD. Yuen is a member of the advisory boards for Game Developers Conference (GDC) Mobile and Floodgate Entertainment. |
David Gosen
CEO
I-play
David joined I-play in 2004 and has since driven the company’s strategy and operations, cementing the company’s position in Europe and driving the North American market, where I-play has become one of the fastest growing mobile games providers. He launched the ‘I-play’ consumer brand, secured powerful new strategic publishing relationships and is a major proponent of the concept of ‘one thumb’ gaming to broaden the appeal of mobile games. Gosen spearheaded the recent LA-based Mobile Games Insider event in response to E3’s closed conference with no focus on the mobile games industry. Gosen has 20 years of senior management experience with blue-chip entertainment and consumer goods multinationals, most recently serving as Managing Director of Nintendo, Europe where, over a 5-year period, he drove Nintendo's significant European growth and launched the market-redefining platforms: GameCube, Game Boy Advance and Game Boy Advance SP. He previously served in senior management positions at British Sky Broadcasting, where he oversaw the launch of Sky Digital. |
Arjan Olsder
Writer
Mobilegamesblog.com
Starting all the way back in 2001, Arjan started writing and reviewing the first mobile games which became available. After small successes with his mobile games website, Arjan joined Overloaded Pocket Media B.V., an Endemol owned mobile games developer in Amsterdam (now owned by MoConDi). Though Arjan started out as content manager, his tasks and responsibilities grew quickly in the company as he participated in development and PR processes of both inhouse and externally developed mobile games. Arjan also assisted the sales team and made sure several operators like Proximus (BE) and Telfort (NL) received a mix of Overloaded and third party mobile games. Next to his official business at Overloaded, Arjan also developed a full midlet and symbian testing service which is still used by many developers and aggregators around the world. Along his time at Overloaded, Overloaded's former CEO Ashu Mathura invided Arjan to take over a website called mobilegamesblog.com. On this website, Arjan regained the possibilities to do what he did when he started in this industry, write about it. |
Darryl Williams
Senior Director of Content
Playphone
As the senior director of content, Darryl serves as the worldwide support liaison for PlayPhone’s relationships with major game companies, and supervises the content programming for the PlayPhone.com network. He has also overseen much of the company’s extensive market research for consumer quality assurance. Prior to joining PlayPhone, Darryl was the director of business development for Atrativa Inc., and prior to that he held senior business development positions at Digital Bridges (Iplay), SNK, Capcom and Romstar. He has worked on more than 200 arcade, home system and wireless game projects including fan favorites games like Street Fighter, The King of Fighters, Bobble Bobble, Arkanoid for most major video game systems all the way from the Genesis, Super NES, Dreamcast and Playstation to J2ME, BREW, WAP and SMS. |
Justin Davis
Editor-in-chief
Modojo
Justin is Co-Founder and Editor-in-Chief of handheld gaming website Modojo.com. At Modojo he has written over 150 mobile game reviews, and also writes and edits Modojo Biz, the leading trade newsletter for the North American mobile games industry. Since its formation in December 2004, Modojo has become one of the mobile games industry’s most respected and widely read resources. Prior to forming Modojo he was Associate Editor of leading games industry newsletter GameDaily Biz. While there he became a leading voice on emerging industry trends including in-game advertising and viral marketing. He has been published in a variety of mainstream and enthusiast publications, including The Hollywood Reporter, Businessweek.com, and 1up.com, among others. In 2006 he served as an expert judge at the CTIA Technology Marketing Awards..
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Demetri G. Detsaridis
Creative Director
Massively Mobile
Demetri is the Creative Director of Massively Mobile, a recently founded studio specializing in design-driven, interoperable mobile games development. Prior to joining Massively Mobile, Demetri was a game designer at mobile giant Gameloft, a core member of the development team of Warner Bros.’ forthcoming superhero MMORPG DC Online, and a longtime game designer and producer at casual gaming pioneer Pop & Co. In his pre-games industry life, Demetri worked at a mobile startup, produced educational CD-ROMs, and created the fake police database for television’s Law & Order. |
Stuart Dredge
Writer
Pocket Gamer
Stuart has been covering the mobile games industry for six years now, including both consumer and industry publications. This includes working at Informa Telecoms & Media, where he edited the Mobile Games Analyst publication, co-wrote the company's Mobile Games Report, and put together the programme for a spin-off conference. He is currently freelance, but this includes writing the news, features and some reviews for Pocket Gamer, the UK consumer-focused mobile games site ( www.pocketgamer.co.uk). Other past jobs include T3 magazine, Official Dreamcast Magazine and Mobile Choice.
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Monty Munford
Business Development Director
Player X
Monty has worked in the mobile and online entertainment sector for 10 years and is a well-respected writer and commentator on the industry. Previously, Paul was Communications Director at games testing company Babel Media where he was instrumental in setting up the mobile games division and a two-year exclusive with Vodafone Live!. He joined the company as Business Development Director in August, 2005 and is responsible for sourcing publishing and aggregation business in new, and existing, territories, as well of implementing all of the company’s communications and PR strategy. |
Steve Wetherill
President
Uztek Games
Steve has been professionally creating games for almost 25 years, breaking into the UK development scene in Liverpool during the early 80's with ports of Manic Miner and Jet Set Willy for the Amstrad CPC computers. Today Steve runs his own California based mobile development company, Uztek Games, which he formed in 2002, so he's come quite a way from those beginnings in Liverpool, making a couple of significant stops along the way. After a stint as development manager at the original Electronic Arts UK development studio in Langley, where among other things Steve oversaw development of the Amiga versions of John Madden Football and Desert Strike, Steve hopped across the globe to Westwood Studios in Las Vegas, where as VP of Development and CTO, he filled the role of technical director on every Command & Conquer title developed there, among many other things. At Uztek, Steve usually takes on the lead coder and/or lead designer role, developing mobile titles such as EA Mobile's EA Air Hockey and I-play's recently released ER Rush.
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Matthew Hawkins
Writer
zedgeHeadz
Matt has been a NYC based game designer and writer for the past eight years. Starting out as lead game designer for Ubi Soft's now defunct New York studio, he eventually moved away from consoles and onto the web, then eventually cell phones, and these days is a fully independent designer and consultant. Matt has also taught game design at Manhattan's School of Visual Arts and often discusses the subject at various conventions. These days, Matt is mostly known for this work in the field of journalist, and has either written for or continues to contribute to Nickelodeon Magazine, GMR, insert credit, Gamasutra, and GameSetWatch, to name a few. Matt also maintains two blogs, his personal and game-centric one at fort90.com, and another that focuses exclusively on the mobile lifestyle at blog.zedge.net.
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John Walker
Writer
Rock Paper Shotgun
John has been working in the UK as a freelance games journalist for ten years. He regularly writes for Eurogamer.net, PC Gamer, PC Format and NGamer, and often contributes to EDGE, Xbox 360 World, Windows Vista, The Escapist and whoever else will have him. He has recently co-launched a gaming site, www.rockpapershotgun.com, with fellow industry vets Kieron Gillen, Jim Rossignol and Alec Meer. He loves his DS like the little brother he never had. |
Supervising Judges |
Simon Carless
Chairman/Publisher
IGF, Game Developer, Gamasutra.com
Simon is the Chairman of the IGF and the Editor-In-Chief for both Game Developer magazine and Gamasutra.com, part of the CMP Game Group. He originally hails from London, England, but now lives and works in the Bay Area. He was formerly an editor at the techgeek site Slashdot, concentrating on the Slashdot Games page, and also worked on multiple digital archiving projects at the nonprofit Internet Archive in San Francisco. Before that, he was a lead game designer at companies such as Eidos Interactive and Atari, where he worked on a diverse set of titles for both console and PC platforms, and also recently authored 'Gaming Hacks' for technical book publisher O'Reilly & Associates. |
Mathew Kumar
Editor
GamesOnDeck.com
Mathew Kumar edits (and writes the majority of) the news and articles on Games On Deck, the mobile game industry's leading source of news, features and job listings. He also contributes to publications as diverse as The Globe and Mail, Eurogamer, Torontoist, Exclaim! and Twitch Film, and graduated from the University of Paisley with a degree in Computer Games Technology. |
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