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06.28.10: As announced (and elaborated on) via the Independent Games Festival site, all mobile games have now been made part of the main festival! Thanks to all entrants, finalists, and winners of the prior Independent Games Festival Mobile competitions!

 
   
   
 
 
   
   
   
 
 
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[06.28.10] IGF Mobile now part of the main Independent Games Festival

As announced (and elaborated on) via the Independent Games Festival site, all mobile games have now been made part of the main festival.

Mobile games will compete for the same prizes in all main IGF categories, and the IGF has expanded to include a "Best Mobile Game" category! Visit the main IGF site for more information on submitting your mobile game for the 2011 Independent Games Festival.

Thanks to all entrants, finalists, and winners of the prior Independent Games Festival Mobile competitions!

[03.16.10] Tiger Style's Spider: The Secret Of Bryce Manor Wins IGF Best Mobile Game

Tiger Style's unique iPhone and iPod Touch game Spider: The Secret of Bryce Manor, earned the Best Mobile Game award at last week's Independent Games Festival, held in San Francisco as part of the annual Game Developers Conference. IGF organizers had earlier announced that the game also won in the Best iPhone Game category this year.

Tiger Style's game puts players in the role of a spider that has discovered an abandoned mansion. Players use their fingers to draw webs to make their way through the environments, and to trap other insects.

Spider: The Secret of Bryce Manor was able to win against a large, highly competitive pool of 170 games for platforms ranging from Nintendo DSi and Sony PSP to Windows Mobile devices and iPhone, among others.

Congratulations to all of our winners, finalists and participants in the Third Annual IGF Mobile.

[03.04.10] Apple Features IGF Mobile Finalists On iPhone App Store

Apple has launched a new section on the front page of the iTunes App Store highlighting nominees and finalists in the third annual Independent Games Festival Mobile competition.

IGF Mobile, now in its third year, is a sister event to the Independent Games Festival that celebrates excellence in games for Apple's iPhone, other cellphone and smartphone operating systems (OS), Nintendo DS, Sony PlayStation Portable, and other handheld devices.

The Cupertino-based iPhone creator is prominently featuring the IGF Mobile titles at least partly because four of the five category winners in this year’s event were developed for the iPhone and iPod Touch platforms, including:

  • - Technical Achievement: Stair Dismount (Secret Exit)
  • - Audio Achievement: Lilt Line (Different Cloth)
  • - Achievement in Art: Superbrothers: Sword & Sworcery EP (Superbrothers, Capy, Jim Guthrie — Unreleased)
  • - Best iPhone Game: Spider: The Secret of Bryce Manor (Tiger Style Games)

The Best Mobile Game Design award went to Powerhead Games’ Nintendo DSiWare title Glow Artisan, not currently available for Apple's hardware.

All category winners will compete for the $2,500 Best Mobile Game prize at the main IGF Awards, to be held next Thursday during Game Developers Conference 2010 and streamed live on GameSpot.com.

Other IGF Mobile finalists honored in Apple’s limited-timed spotlight feature, in the second year that the firm has included such a sales-boosting showcase on the front page of the App Store, include:

In addition, Apple also featured a number of the iPhone-specific games which received honorable mentions from the IGF Mobile judges, including the following titles:

Each of the five IGF Mobile category winners will be playable at the IGF Pavilion on the GDC show floor from Thursday March 11th to Saturday March 13th, and a special 'IGF Mobile Showcase' session on Wednesday 10th during the GDC Mobile/Handheld Summit will include some of the creators discussing the making of the games.

More information on IGF Mobile finalists, category winners and honorable mentions across all platforms are available at the official Independent Games Festival Mobile website.

[02.08.10] 2010 IGF Reveals Mobile Category Winners

2010 Independent Games Festival organizers have revealed the five IGF Mobile category finalists battling it out for Best Mobile Game at GDC, also debuting the IGF Audience award and revealing the hosts for this year's IGF Awards.

After announcing finalists and honorable mentions late last month, the 2010 Independent Games Festival Mobile has named the category winners that will show their games at GDC and battle for the Best IGF Mobile Game prize.

After battling it out from a field of 170 top-notch entries, titles including Secret Exit's physics-heavy Stair Dismount for iPhone, Powerhead Games' cunning color-based puzzle game Glow Artisan for DSi, and Tiger Style's acclaimed action game Spider for Apple's handheld.

The category winners for the 2010 IGF Mobile competition -- an event that celebrates excellence in games for the iPhone, other cellphone and smartphone OSes, Nintendo DS, Sony PSP, and other handheld devices -- are:

Best Mobile Game Design: Glow Artisan (Powerhead Games, DSi)

Achievement In Art Superbrothers: Sword & Sworcery EP (superbrothers + capy + jim guthrie, iPhone/iPod Touch)

Technical Achievement Stair Dismount (Secret Exit, iPhone/iPod Touch)

Audio Achievement Lilt Line (different cloth, iPhone/iPod Touch)

Best iPhone Game Spider: The Secret Of Bryce Manor (Tiger Style, iPhone/iPod Touch)

These five outstanding independent handheld games will each win $500 in travel stipends, in addition to their already-awarded Game Developers Conference 2010 All-Access pass for being a finalist.

In addition, their games will also each be playable in a special area at the Independent Games Festival Pavilion on the GDC Expo floor alongside the 30 Main and Student competition finalists, and one of them will win the $2,500 Best Mobile Game award at the IGF Awards during the March 9th-13th event.

[01.26.10] 2010 Independent Games Festival Mobile Announces Finalists

The 2010 Independent Games Festival Mobile, an event that celebrates excellence in games for Apple's iPhone, other cellphone and smartphone operating systems (OS), Nintendo DS, Sony PlayStation Portable, and other handheld devices, has named the finalists for its third annual competition, with a host of outstanding portable titles showcased this year.

This year's IGF Mobile marks a record number of entries with 170 titles submitted for the competition, up nearly 65 percent from last year's total, which itself was double over the previous year. The finalists for IGF Mobile will compete for $5,000 in prizes, including specialized awards for art, design, audio, technical prowess, and iPhone game creation, as well as the IGF Mobile Best Game award.

Some of the notable titles nominated for this year's IGF Mobile Awards include iPhone games such as double nominee, Tiger Style's Spider: The Secret Of Bryce Manor, downloadable games for Nintendo's DSi including Powerhead Games' Glow Artisan, and promising titles from a host of worldwide indie developers, from England's Studio FungFung through Finland's Secret Exit and beyond.

This year, overall winners in each category will be announced on Feb. 8, 2010, with the category winners receiving $500 in prizes, a place as an overall IGF Mobile Best Game finalist, and the opportunity to showcase their mobile game at the IGF Pavilion during Game Developers Conference 2010 in San Francisco this March.

In addition, all finalists for 2010's IGF Mobile competition -- whether category winners or not -- will receive one All-Access pass to attend GDC 2010 and attend the multiple mobile-specific Summits there, including the GDC Mobile/Handheld Summit and the iPhone Games Summit. (The IGF Mobile judges have also named three games in each category as 'honorable mentions' which - while not quite making it to become a finalist this year - are commended as some of the most intriguing and high quality independent mobile games of the year.)

The full list of finalists and honorable mentions for the 2010 IGF Mobile competition are:

Best Mobile Game Design:
MiniSquadron (Studio FungFung, iPhone/iPod Touch)
Glow Artisan (Powerhead Games, DSi)
Spider: The Secret Of Bryce Manor (Tiger Style, iPhone/iPod Touch)
Honorable mentions: Ancient Frog (Ancient Workshop, iPhone/iPod Touch), Globulos Party (Globz, DS), Mind Wall (Robinson Technologies, iPhone/iPod Touch).

Achievement In Art
Superbrothers: Sword & Sworcery EP (superbrothers + capy + jim guthrie, iPhone/iPod Touch)
Guerrilla Bob (Angry Mob Games, iPhone/iPod Touch)
Zombie Pizza (Appy Entertainment, iPhone/iPod Touch)
Honorable mentions: Tilt: An Adventure In 1.5 Dimensions (XEODesign, iPhone/iPod Touch), Ancient Frog (Ancient Workshop, iPhone/iPod Touch, Minigore (Mountain Sheep, iPhone/iPod Touch).

Technical Achievement
Stair Dismount (Secret Exit, iPhone/iPod Touch)
SCVNGR (SCVNGR, iPhone/iPod Touch)
Tumbledrop (Starfruit Games, iPhone/iPod Touch)
Honorable mentions: Dawn Of Heroes (Wicked Studos, DS), Aera (ichromo, iPhone/iPod Touch), iPixel (Hecticus Software, iPhone/iPod Touch)

Audio Achievement
Lilt Line (different cloth, iPhone/iPod Touch)
MuBlip (para9, iPhone/iPod Touch)
Zombie Pizza (Appy Entertainment, iPhone/iPod Touch)
Honorable mentions: MelodyBloxx (Beatshapers, PSP Minis), Earth Dragon (levitylab, iPhone/iPod Touch), iBlast Moki (Godzilab, iPhone/iPod Touch)

Best iPhone Game
Spider: The Secret Of Bryce Manor (Tiger Style, iPhone/iPod Touch)
Drop7 (Area/Code, iPhone/iPod Touch)
Hook Champ (Rocketcat Games, iPhone/iPod Touch)
Honorable mentions: Minigore (Mountain Sheep, iPhone/iPod Touch). Pocket God (Bolt Creative, iPhone/iPod Touch), Doodle Jump (Lima Sky, iPhone/iPod Touch).

IGF Mobile Best Game
Finalists will comprise the winners of the five above categories, to be announced on Monday, February 8th.

Beyond the awards and cash prizes for the IGF Mobile winners, previous finalists have also been showcased prominently on Apple's App Store. A special store section highlighted the IGF-nominated iPhone games from 2009's IGF Mobile Competition, which included acclaimed titles such as Fieldrunners, Real Racing, Zen Bound and Galcon. Previous year's winners are now finding success on console platforms, including 2009's IGF Mobile "Next Great Mobile Game" winner, Reflection, which has been signed by Konami to be distributed on Nintendo's DSi.

"With the explosive growth in the mobile games market, and the exciting prospects for emerging mobile platforms and smartphone OSes, it's great to see this year's IGF Mobile finalists revealed," said Simon Carless, chairman of the IGF. "With smartphone platforms rapidly maturing, we're going to see a plethora of high quality independent creations over the next few years, and we sincerely hope that IGF Mobile has become one of the best venues to check out these inspiring titles."

The Independent Games Festival itself was established in 1998 to recognize the best independent game developers, much the way that the Sundance Film Festival honors the independent film community. The creation of IGF Mobile in 2007 was the direct response to the maturing of the mobile game industry and the desire to similarly recognize and reward those driving the advancement of the space.

For more information on the Independent Games Festival Mobile finalists, visit the official IGF Mobile website; and to register for GDC, please visit the official Game Developers Conference 2010 website.

[01.21.10] IGF Mobile Finalists To Be Announced Jan. 26th, Category Winners Feb 8th

Just a quick note with some changing IGF Mobile announcement dates. The finalists for the third Independent Games Festival Mobile will now be announced on Tuesday, January 26th, instead of the earlier posted date, due to some final judging that's still ongoing, thanks to the record amount of entries.

Each of the finalists will receive an all-access pass to attend Game Developers Conference 2010 in San Francisco, which includes the iPhone Games Summit, the Mobile/Handheld Games Summit and the Indie Games Summit. We'll then be keeping to the same date - Monday, February 8th - to announce category winners, who will each receive $500 in spending money to come to GDC 2010 and show their game at the IGF Pavilion.

The category winners will then compete for the overall Best Game Award, which will be presented onstage at the Independent Games Festival awards on March 11th, 2010 during GDC in San Francisco. Good luck to all entrants, and we'll have more information for you on Tuesday!

[12.09.09] IGF Mobile Announces Record Entries For 2010 Competition

IGF Mobile organizers have revealed record entries for the third annual handheld indie game contest, with 172 games entered in total, a 65% increase on last year's competition.

This follows a similarly all-time high number of submissions for IGF's Main and Student competitions, and means over 650 entries in total for the leading independent game competition.

This year's competition -- the sister event to the main Independent Games Festival -- is showcasing independently-developed handheld games for all mobile devices including Apple's iPhone, other cellphone and smartphone OSes, Nintendo DS, Sony PSP, and other handheld devices.

The full list of 172 entries for 2010's IGF Mobile, including a number of interesting and previously unannounced titles, is now available to view on the competition's official website.

Previous successes for IGF games include Apple's App Store creating a special Store section just to highlight the IGF-nominated iPhone games from 2009's IGF Mobile competition, which included acclaimed titles such as Fieldrunners, Real Racing, Zen Bound and Galcon. In addition, last year's IGF Mobile 'Next Great Mobile Game' winner Reflection has been signed by Konami for Nintendo DSi.

IGF Mobile finalists will be announced on January 22nd, 2010, and will each receive one All-Access pass to attend the 2010 Game Developers Conference. Finalists will compete for $5,000 in prizes, including notable awards for design, art, and technology innovation in mobile game development.

This year, winners in each category (with the exception of 'Best Game') will be announced before the show, on February 8th, 2010. Each category winner will receive $500 in spending money to come to the 2010 Game Developers Conference in March 2010 and showcase their mobile game, alongside their GDC pass.

The five category winners will exhibit their games in a special area of the main IGF Pavilion, the winners will then compete for the coveted IGF Mobile Best Game award, worth $2,500. The prize is presented on stage during the main Independent Games Festival Awards, preceding the Game Developers Choice Awards ceremony on March 11th, 2010.

For a complete list of IGF Mobile 2010 specifics and to check out this year's entrants, please visit IGFMobile.com.

[11.27.09] IGF Mobile 2010 Reminds On December 1st Entry Deadline

Following record entries for IGF's Main and Student competition, IGF Mobile organizers are reminding of a December 1st deadline for the third annual festival honoring handheld indie games.

This year's competition -- the sister event to the main Independent Games Festival -- will again feature independently-developed handheld games for all mobile devices including Apple's iPhone, other cellphone and smartphone OSes, Nintendo DS, Sony PSP, and other handheld devices.

Now in its third year, IGF Mobile (part of Think Services, as is this website) has blossomed into a major showcase of the handheld form. Apple's App Store created a special Store section just to highlight the IGF-nominated iPhone games from 2009's IGF Mobile competition, which included acclaimed titles such as Fieldrunners, Real Racing, Zen Bound and Galcon.

In addition, last year's IGF Mobile 'Next Great Mobile Game' winner Reflection has been signed by Konami for Nintendo DSi.

The overall IGF Mobile winner will be revealed at the IGF Awards Ceremony, which precedes the Game Developers Choice Awards on March 11th, 2010. (Both the IGF Awards Ceremony and the Game Developers Choice Awards are part of the 2010 Game Developers Conference, which takes place in San Francisco's Moscone Center in March.)

IGF Mobile submissions are still being accepted at the competition's official website through December 1, 2009; finalists will be announced in January 2010, and will each receive one pass to attend the 2010 Game Developers Conference. Finalists will compete for $5,000 in prizes, including notable awards for design, art, and technology innovation in mobile game development.

This year, winners in each category (with the exception of 'Best Game') will be announced before the show, on February 8th, 2010. Each category winner will receive $500 in spending money to come to the 2010 Game Developers Conference in March 2010 and showcase their mobile game, alongside their GDC pass.

The five category winners will exhibit their games in a special area of the main IGF Pavilion, the winners will then compete for the coveted IGF Mobile Best Game award, worth $2,500. The prize is presented on stage during the main Independent Games Festival Awards, preceding the Game Developers Choice Awards ceremony on March 11th, 2010.

For a complete list of IGF Mobile 2010 information and to enter before the end of Tuesday, December 1st, please visit IGFMobile.com.

[09.28.09] Submissions Now Open for the 2010 Independent Games Festival Mobile

The Independent Games Festival (IGF) Mobile, the premiere venue that celebrates creativity and innovation on handheld platforms, has opened submissions for its third annual festival, with the overall winner awarded at the IGF Awards Ceremony, which precedes the Game Developers Choice Awards on March 11th, 2010. Both the IGF Awards Ceremony and the Game Developers Choice Awards are part of the 2010 Game Developers Conference (GDC10), which takes place in San Francisco's Moscone Center in March..

Now in its third year, IGF Mobile has blossomed into a major showcase of the handheld form. Last year's IGF Mobile 'Next Great Mobile Game' winner Reflection has been signed by Konami for Nintendo DSi, and Apple's App Store created a special Store section just to highlight the IGF-nominated iPhone games from 2009's IGF Mobile competition.

This year's competition will again feature independently-developed handheld games for all mobile devices including Apple's iPhone, other cellphone and smartphone OSes, Nintendo DS, Sony PSP, and other handheld devices. IGF Mobile submissions are now being accepted at http://www.igfmobile.com/ through December 1, 2009; finalists will be announced in January 2010, and will each receive one pass to attend the 2010 Game Developers Conference.

Finalists will compete for $5,000 in prizes, including notable awards for design, art, and technology innovation in mobile game development. This year, winners in each category -with the exception of 'Best Game', will be announced before the show, on February 8th, 2010. Each category winner will receive $500 in spending money to come to the 2010 Game Developers Conference in March 2010 and showcase their mobile game.

The five category winners will exhibit their games in a special area of the main IGF Pavilion, the winners will then compete for the coveted IGF Mobile Best Game award, worth $2,500. The prize is presented on stage during the main Independent Games Festival Awards, preceding the Game Developers Choice Awards ceremony on March 11th, 2010. In addition, the winners in each category can take part in an IGF Mobile Finalist Showcase at GDC10, a session during which the five IGF Mobile main prize finalists will present their mobile games to the audience.

Submissions to the competition are now open to all independent developers working on mobile platforms, including game development for cell phones, iPhone, PSP, DS, and other handheld devices. The important dates for IGF Mobile in 2009-2010 are as follows:

September 28th, 2009 Submissions Open

December 1st, 2009 Submission Deadline

January 22nd, 2010 IGF Mobile Finalists Announced

February 8th, 2010 Category Winners Pre-Announced

March 9-13th, 2010 Game Developer's Conference 2010

March 11th, 2010 IGF Awards Ceremony

For a complete list of IGF Mobile 2010 information, please visit http://www.igfmobile.com/

[05.26.09] 2009 IGF Mobile Winners And Finalists Page Updated

Thanks to all the participants whose hard work and creativity made the second annual IGF Mobile even better than the inaugural year. We've updated our winners and finalists page, and will be releasing preliminary information on next year's event in the near future.

[03.26.09] App Store Features IGF Mobile Awards Winners and Finalists

Apple's App Store honored this year's IGF Mobile Awards winners by dedicating a featured section to the iPhone winners and finalists. iPhone and iPod Touch owners who access the store will see a box in the "New" section of the App Store inviting visitors to purchase and download ten IGF Mobile Awards winners and nominees, including best game winner Fieldrunners. You can find more details on game weblog Kotaku.

[03.26.09] 2009 IGF Mobile Awards Winners Announced

Zen BoundOrganizers for the second annual Independent Games Festival Mobile announced the competition's winners, with Subatomic Studios' tower defense title for the iPhone Fieldrunners home the prize for best game.

The winners share $30,000 in prizes across 7 categories, including Innovation in Mobile Game Design, Achievement in Art, Technical Achievement, Audio Achievement, and Best Game overall. This year, two new categories were added: Best iPhone game and Next Great Mobile Game.

Conratulations to all the mobile game winners! You can read about the awards and see the full list of winners at this Gamasutra news story.

[03.22.09] Reminder: IGF, IGF Mobile Awards, Indie Games Summit, IGF Pavilion @ GDC 2009

We're all very busy preparing for this week's Game Developers Conference in San Francisco, but here's all the information you'll need to know about the awards and showcases taking place this week:

- The Independent Games Summit takes place on Monday and Tuesday, March 23rd-24th from 10.00am to 5.30pm, during GDC 2009 at the Moscone Center, with some of the top independent game creators talking about the art and business of making indie games.

- The IGF Mobile awards ceremony takes place on Tuesday, March 24th at GDC Mobile, from 10:45am to 11:30am, immediately following the morning keynote. (The ceremony's winners will also be highlighted at the main IGF Awards on Wednesday night.)

- Starting Wednesday, March 25th through Friday March 27th (Wed and Thur, 10am-6pm, Fri, 10am-3pm), the IGF and IGF Mobile Pavilions will be open on the show floor in the Moscone Center. All GDC attendees will be able to play the Independent Games Festival Main Competition, Student Showcase and IGF Mobile finalists, and the developers will be on hand to talk and demonstrate the year's leading independent games.

- Finally, on Wednesday, March 25th, the Independent Games Festival Awards will be held in the Esplanade Room starting at 6.30pm, with thousands of developers on hand to see this year's IGF Awards given out, before the Game Developers Choice Awards take place. Once again, Pocketwatch Games' Andy Schatz (Venture: Dinosauria) will be giving out the IGF Awards, with video skits from Mega64, introductory comments from IGF co-content directors, Flashbang Studios' Matthew Wegner and Steve Swink, and last year's Grand Prize winner, Crayon Physics' Petri Purho, giving away this year's $30,000 Seumas McNally Grand Prize.

[02.11.09] 2009 Independent Games Festival Mobile Announces "Next Great Mobile Game" Finalists

Zen BoundThe 2009 Independent Games Festival Mobile, an event that celebrates innovation in games for handheld devices, including mobile phones, Nintendo DS, PlayStation Portable (PSP), iPhone and iPod touch, has named the finalists for the competition's "Next Great Mobile Game" category, presented by the IGF Mobile's Platinum and Founding Sponsor NVIDIA. Oriented towards the entries that offer truly unique and groundbreaking mobile gaming concepts in at least prototype form, finalists will be asked to give a presentation and demonstration of their concept and game during the IGF Mobile ceremony held during the Game Developers Conference Mobile conference on March 24, with the winner to be voted on by the audience. 

Finalists for this year's competition include FastFoot Challenge, a multiplayer GPS action game where play takes place as a real world chase supported by mobile phones, Picopoke, an interpretive photo game integrated with Facebook that asks players to take photos to beat challenges, and Rhythm of War, a unique rhythm action title for Sony's PSP. 

This year’s IGF Mobile competition is supported by Platinum and Founding Sponsor NVIDIA – which is awarding “The Next Great Mobile Game” at this year’s awards, with finalists to be revealed soon, as well as Gold Sponsor and Best iPhone Game prize sponsor ngmoco. 

The full list of finalists for the 2009 IGF Mobile "Next Great Mobile Game" competition are: 

Depict (VillaVanilla) – iPhone
FastFoot Challenge (Urban Team) – J2ME
Picopoke (Singapore-MIT GAMBIT Game Lab) – Photo/Internet-capable Mobile Handsets
Rhythm of War (KranX Productions / SME Dynamic Systems) – Sony PSP
Reflection (Team Reflection – University of Southern California) – Nintendo DS 

As well as receiving $2,000 of the IGF Mobile's $30,000 prize pool, the winner of the IGF Mobile's "Next Great Mobile Game" will be given a spot in the IGF Mobile's pavilion (adjoining the main IGF Pavilion) in which to demonstrate a playable version of their game, alongside the finalists of the main IGF Mobile competition. The pavilion is to be at the Game Developers Conference 2009 and is set to take place at the Moscone Center in San Francisco from March 23rd to 27th. 

[01.26.09] Second Annual Independent Games Festival Mobile Announces Finalists

Zen BoundThe Independent Games Festival Mobile, an event that celebrates innovation in games for handheld devices, including mobile phones, DS, PSP, iPhone and iPod touch, has named the finalists for the second annual competition.  The number of entries more than doubled -- to over 100 -- compared to last year’s inaugural competition, bolstered by a strong showing from the emergent iPhone and iPod touch platform -- so much so that a special ‘Best iPhone Game’ category has been designated for the titles which best use the unique possibilities of the device.

Winners of the 2009 IGF Mobile competition, who will get a share of $30,000 in prize money, will be announced at a special ceremony during the Game Developers Conference Mobile conference on March 24, and additionally honored during the main Independent Games Festival Awards on March 25, 2009.   

Some of the leading finalists for this year’s competition include stylish iPhone cube movement puzzler Edge (3 nominations; pictured above), the technologically cunning Wardive on Nintendo DS, which uses local WiFi hotspots to generate enemies (3 nominations), and elegant iPhone ‘tower defense’-style title Fieldrunners (3 nominations). Games also nominated multiple times include Secret Exit's touch-controlled iPhone rope wrapping game Zen Bound and iconic tilt-controlled iPhone puzzler Dizzy Bee, with a number of Flash Lite and Java cellphone games, including the innovative Cubic Republic, also finalists. 

This year’s IGF Mobile competition is supported by Platinum and Founding Sponsor NVidia – which is awarding ‘The Next Great Mobile Game’ at this year’s awards, with finalists to be revealed soon, as well as Gold Sponsor and Best iPhone Game prize sponsor ngmoco. 

The full list of finalists for the 2009 IGF Mobile competition can be found here.

The IGF Mobile competition will have its own pavilion, adjoining the main IGF Pavilion and featuring playable versions of all of the finalists’ games, at Game Developers Conference 2009, set to take place at the Moscone Center in San Francisco from March 23rd to 27th. 

[12.18.08] IGF Mobile Announces 2009 Judges

Zen BoundZen BoundOrganizers of the Independent Games Festival have named the judges for the second annual IGF Mobile, the event which celebrates innovation in games for cellphones such as the iPhone and other mobile devices, including Sony’s PlayStation Portable and the Nintendo DS.

This year, the event is proud to announce that the list of judges will consist of independent mobile game developers—including several winners of IGF Mobile awards—and journalists working within the mobile games industry. They are to help award $30,000 in prizes—including a $10,000 Best iPhone Game award—at this sister event to the IGF, and to take place at Game Developers Conference 2009 next March in San Francisco.

Confirmed judges for the second annual IGF Mobile event are:

- Kris Piotrowski, Creative Director, Capybara Games
- Paul Farley, CEO, Tag Games
- Tommy Palm, Research & Development Manager, Jadestone
- Brandon Boyer, Editor, Offworld
- Alan Yu, Vice President, ngmoco
- Stuart Dredge, Writer, Pocket Gamer
- Neil Trevett, Vice President Mobile Content, NVIDIA
- Steve Palley, Editor, Slide To Play
- Blake Patterson, Editor, Touch Arcade
- Liz England, Designer, 5th Cell
- Rob Podoloff, Vice President of Research and Development, Zeemote
- Tobin Lent, CEO, Punch Entertainment

Headshots and full bios are available at IGFmobile.com.

Like the main IGF competition (part of Think Services, as is Gamasutra), the IGF Mobile will have its own pavilion featuring the finalists on the show floor at the Game Developers Conference 2009 next march, and all finalist games will be available to play at the pavilion.

Winners are to be announced at a ceremony during the GDC Mobile conference and honoured during the main IGF Awards on March 25th, 2009.

[Update: Unfortunately, Beth Marcus, Senior Vice President of Zeemote, originally scheduled to be part of the jury, has had to pull out of judging. She has been replaced with the capable hands of Rob Podoloff, Vice President of Research and Development at Zeemote.]

[12.03.08] IGF Mobile Competition Reveals Record Number Of Entries

Zen BoundThe organizers of the Independent Games Festival Mobile have revealed over one hundred entries for the second year of the event, more than doubling the amount of entries seen in the inaugural competition.

The entries were bolstered with a strong showing from the emergent iPhone and iPod Touch platform, but entries spanned platforms including mobile phones, DS, PSP and the Zune.

The event (organized by Think Services) has seen a host of notable independent projects enter the contest for which $30,000 in prizes are to be awarded at GDC 2009 next March. Nvidia is Platinum and Founding Sponsor for the event, and the prize pool includes a Best iPhone Game, presented by Gold Sponsor ngmoco.

A full list of IGF Mobile 2009 entries is now available, including screenshots and details on each of the entries. Examples of some of the entries, such as the iPhone game Zen Bound (pictured), are available via a Gamasutra.com story announcing the record turnout.

Finalists in the IGF Mobile competition will be announced on January 26th, 2009.

[11.11.08] Less Than One Week Left To Enter IGF Mobile

IGF MobileHaven't entered your independent game in IGF Mobile yet? Well you'd better move fast, because there is now less than one week to go until the call for entries closes. We shut the gates at 11:59 p.m. on November 17th, so don't miss out!

Remember, if your game is something special - a new IP with real potential, innovative gameplay or new features, we want to hear about it.  With the rise of the iPhone we expect to see many entries on that hardware, but remember, we're still hoping for entries on  mobile, PSP, DS, GP2X, Windows Mobile - any mobile device. Our judges will judge games on the basis of the hardware they're submitted, so if you're submitting a Java title, don't worry about it being compared negatively with a PSP game or anything like that.

We would especially like to see unreleased titles submitted - and we're looking at you iPhone developers when we say that, because while we love the titles you've already got on the App Store, we really want to see what is coming next.

And don't forget - there's also The Next Great Mobile Game award. This prize category, in a change from the traditional awards, will be accepting five finalists on the basis of a written pitch and an in-progress prototype.

The finalists will pitch their product in detail and show completed prototypes at the IGF Mobile Awards, where an audience of peers will select the winner. This will be a great way to get your new title some face time with some of the most important minds in the industry. Have a new title in the pre-production phase that's unsigned that you want people to hear about? Think about submitting it to the Next Great Mobile Game; it'll be worth your while. All you will need is a proof of concept and you'll be ready to enter.

Finally, please don't forget that we'll make it as easy as possible for you to enter your title. For our explanation of that (And the answer to many other questions you might still have) please read our FAQ, and then please enter! With $30,000 on offer and no entry fee, you have everything to gain!

[10.06.08] ngmoco, IGF Team Up To Offer $10,000 'Best iPhone Game' Prize

IGF Mobile Think Services, organizers of the Game Developers Conference and the Independent Games Festival, have entered a new partnership with high-profile iPhone game publisher ngmoco. The deal will add a $10,000 'Best iPhone Game' prize to 2009's Independent Games Festival Mobile, and increase the maximum amount of prizes in the hotly contested indie mobile competition to a record $30,000.

The partnership with ngmoco, the Kleiner Perkins-funded iPhone publisher co-founded by former EA executive Neil Young, includes a Gold Sponsorship of the IGF Mobile event, which is now in its second year. The mobile-centric indie event, originally created by Think Services and Founding Sponsor Nvidia, is expanding to include iPhone games this year.With last year's Grand Prize winner Critter Crunch already a successful title on Apple's handheld, organizers are expecting a surge in iPhone game entries.

“ngmoco is proud to support the independent development community and burgeoning micro-studios who are dedicated to creating device defining “only on iPhone” games”, Alan Yu, Vice President, Artist & Repertoire, ngmoco, said. “As gamemakers, we’ve long admired the IGF for showcasing and highlighting innovation and independent thinking in games.”

iPhone developers entering their games will be eligible for all IGF Mobile categories, which also include game design, art, technical and audio awards, a Best Game award, and other major prizes. In addition, entry into IGF Mobile is free this year, meaning it's easy for 'bedroom programmers' and upwardly mobile indies alike to enter the competition.

The finalists in the 'Best iPhone Game' category will be invited to showcase their games on the expo floor at the industry-leading Game Developers Conference 2009, to be held in San Francisco from March 23th-27th, 2009. In addition, the winners of the category will be revealed onstage at the special IGF Mobile awards ceremony at GDC 2009, and also highlighted at the flagship Independent Games Festival Awards event at the show.

"We're delighted to be working with ngmoco to help discover the best iPhone games out there," commented Simon Carless, Chairman, Independent Games Festival. "We're starting to see open platforms and innovation spread indie goodness into fascinating new places, and highlighting worthy, high quality iPhone games is something that will benefit both discerning consumers and developers."

In addition to the IGF Mobile sponsorship, ngmoco has also partnered as the exclusive sponsor of Think Services' new iPhone and iPod Touch-specific weblog, FingerGaming. The site, one of the leading outlets in the rapidly expanding space, covers business announcements, gaming news, trends, and impressions regarding games for Apple's touchscreen handheld.

For more information on IGF Mobile and entering this year’s competition, for which the deadline is November 17th, please visit the IGF Mobile website.

[UPDATE: You won't need to send in your iPhone to enter IGF Mobile - please see the updated FAQ for more information.]

[02.08.08] 2nd Annual IGF Mobile Awards Debut, Call For Submissions

IGF Mobile Submissions are now open for the second Independent Games Festival Mobile, celebrating creativity and innovation on handheld platforms from the iPhone through the cellphone, PSP, and DS - with finalists being showcased at GDC 2009, and a new 'Next Great Mobile Game' live pitch category added.

Following the success of the first IGF Mobile, a sister event to the main IGF competition, the second year of the festival will feature independently developed handheld games for all mobile devices including cell phones, Apple's iPhone, Nintendo DS, Sony PSP, and Windows Mobile devices.

The competition will include a new category for developers to pitch new ideas at the GDC Mobile-hosted award ceremony. IGF Mobile submissions are being accepted at the official website through November 17, 2008; finalists will be announced in January 2009.

NVIDIA, manufacturer of the Tegra family of applications processors for mobile devices returns this year as a Founding and Platinum Sponsor. In keeping with the company’s philosophy of encouraging and fostering innovation in mobile game development, the company will support "The Next Great Mobile Game" competition.

This prize category, in a change from the traditional awards, will be accepting five finalists on the basis of a written pitch and an in-progress prototype. The finalists will pitch their product in detail and show completed prototypes at the IGF Mobile Awards, where an audience of peers will select the winner.

The new award joins returning categories such as the $10,000 Best Game award, Innovation in Mobile Game Design, and the awards for audio, art direction, design and technology.

Finalist games, displayed in the IGF Mobile Pavilion at the Game Developers Conference in March 2009, will compete for $20,000 in prizes, including awards for innovation and execution in mobile game development, as well as the coveted $10,000 Grand Prize. Winners will be announced at a ceremony during GDC Mobile, and will also be showcased during the main IGF Awards, presented at the Game Developers Choice Awards ceremony.

“The rise of rich 3D mobile devices such as the iPhone and smartphones – as well as the PSP and DS - are starting to make all kinds of intriguing independent gaming possibilities possible,” said Mathew Kumar, Content Director, IGF Mobile. “We look forward to seeing some of the top indie handheld content that the festival will draw.”

Submissions to the competition are now open to all independent developers working on mobile platforms, including game development for cell phones, iPhone, PSP, DS, and other handheld devices. The important dates for IGF Mobile in 2008-2009 are as follows:

August 11th, 2008: Submissions Open
November 17th, 2008: Submission Deadline
January 26th, 2009: Finalists Announced
March 23rd-27th, 2009: Game Developer's Conference 2009
March 24th, 2009: IGF Mobile Awards Ceremony
March 25th-27th, 2009: IGF Mobile Pavilion @ GDC
March 25th, 2009: IGF Awards Ceremony

For a complete list of IGF Mobile 2008 information, please visit the official IGF Mobile submission page.

[19.02.08] IGF Mobile Awards Winners Announced

IGF MobileCMP Game Group has announced the winners of the inaugural Independent Games Festival (IGF) Mobile awards. IGF Mobile is the sister event to the Independent Games Festival, held at the 2008 Game Developers Conference, taking place February 18-22 at San Francisco's Moscone Convention Center.

The IGF Mobile showcases innovation in handheld and cell phone gaming, including the Sony PlayStation Portable and the Nintendo DS platforms, in addition to mobile handsets.

Among the winners for this first-of-its-kind event are KnowledgeWhere's PhoneTag Elite, winner of the Innovation in Augmented Design Award, Presented by NVIDIA. PhoneTag Elite is an elaborate version of "hide-and-seek," using the GPS built into the user's cell phone. Capybara Games' Critter Crunch, winner of both the IGF Mobile Best Game and Audio Achievement awards, takes on the puzzle genre with refined graphics, animation and addictive gameplay.

The finalists for the IGF Mobile Competition will be showcasing their games at the IGF Mobile Pavilion alongside the tenth annual IGF Main Competition and Student Showcase, taking place February 20-22, 2008. All finalists will be featured in playable form within the special pavilion on the Game Developers Conference 2008 show floor.

Out of a distinguished field of 20 nominees, from an overall field of 50 entries, the following winners were selected:

* IGF Mobile Best Game: Critter Crunch
* Innovation in Mobile Game Design: EGO
* Innovation in Augmented Design - Presented by NVIDIA: PhoneTag Elite
* Achievement in Art: Kodo
* Technical Achievement: Steam Iron: The Fallen
* Audio Achievement: Critter Crunch

The Platinum and Founding Sponsor for the IGF Mobile competition is NVIDIA. The IGF was established in 1998 by the CMP Game Group to encourage innovation in game development and to recognize the best independent game developers, in the way that Sundance Film Festival honors the independent film community. IGF Mobile likewise serves as a venue to highlight the bourgeoning talents of the mobile and handheld game industry, rewarding and recognizing the innovation and advancement of the space.

"When the IGF first opened 10 years ago, few could have seen the impact that the festival would have on the future of gaming," said Mathew Kumar, IGF Mobile Content Director, "Years later, we’re seeing the explosion of the downloadable content and online distribution, and with it, IGF-alums-turned-mainstream titles like Fl0w, N+ and Everyday Shooter have become commercial hits. We've now seen that the mobile IGF has further ignited this same drive for innovation, creativity and craftsmanship. We congratulate all the winners, as well as the talented developers behind all the amazing nominees and entries."

[24.01.08] IGF Mobile Awards Ceremony Announced

TercekThe IGF Mobile organizers have announced the location and time of the awards ceremony for the inaugural Independent Games Festival (IGF) Mobile during GDC Mobile 2008 (February 18th-19th).  The event is to be held on Tuesday, February 19 between 10:00am and 10:30am in Room 134, North Hall, directly after Anssi Vanjoki (Executive Vice President, Markets, Nokia) delivers his morning keynote.

GDC Mobile's Founding Chairman, Robert Tercek is to hand out almost $20,000 in prizes to winners from a selection of 12 finalists in categories including IGF Mobile Best game and the Innovation in Augmented Design award, presented by platinum sponsor Nvidia.

In the brief but illuminating session, Tercek will note the importance of independent game developers in the mobile industry, highlighting the stellar work of the IGF Mobile finalists, and winners will be on hand to pick up their awards and deliver acceptance speeches.

Finalist games will be on show at the IGF Mobile Pavillion in the exhibit hall during GDC Expo (February 20th-22nd).

[12.10.07] Inaugural Independent Games Festival Mobile Announces Finalists

BackflowEgoThe IGF Mobile organizers have announced the finalists for the inaugural Independent Games Festival Mobile from a field of over 50 entries, with nominations led by titles including Punch Entertainment's social networking game Ego and Singapore-MIT GAMBIT Game Lab's waste disposal strategy puzzle game Backflow.

The Independent Games Festival Mobile website now includes a full list of finalists, including screenshots and links to videos and demonstration versions where available.

As well as Ego and Backflow, both nominated for the Innovation in Mobile Game Design category and the $10,000 IGF Mobile Best Game award, other multiple nominees included Capybara Games' food-chain based puzzler Critter Crunch, the technologically remarkable mobile RTS Steam Iron: The Fallen, and Nintendo DS drawing-RPG Drawn to Life.

Other notable nominees for 2008 prizes include nominees for the Innovation in Augmented Design Award, presented by Nvidia, IGF Mobile Platinum/Founding Sponsor. They include 3D Lawn Darts, which uses the device camera to simulate throwing a dart, Anna's Secret, a GPS driven, location-based learning adventure game based in the city of Weimar, Germany, and PhoneTag Elite, a location-tracking mobile game of "hide-and-seek."

The full list of finalists for the IGF Mobile Competition, all of whom
will be showing their games at the IGF Pavilion during Game Developers
Conference in February 2008, are available here.

[11.02.07] IGF Mobile Competition Reveals Inaugural Entries

The organizers of the inaugural Independent Games Festival Mobile have revealed over 50 entries for the first-ever IGF Mobile Competition event, with innovative entered titles spanning mobile phones, DS, PSP, Windows Mobile, and even iPod and GP2X.

The event (organized by the CMP GameGroup, as is Gamasutra) has seen a host of notable independent Java, Nintendo DS and Windows Mobile games entering the contest - for which almost $20,000 prizes will be given out at GDC 2008 next February. Nvidia is Platinum and Founding Sponsor for the event.

A full list of IGF Mobile 2008 entries is now available, including screenshots and details on each of the entries. As always, many of the top IGF Mobile games will only come to the fore during the judging process - and there are many high-quality titles not listed below.

However, a diverse set of entries have come from many different mobile formats and multiple continents, with the diversity of mobile platforms being reflected in some of the following entries:

Critter Crunch- Anna's Secret [Pocket PC] (Jan Ulrich Schmidt)
("Anna's Secret is a GPS driven, location-based learning adventure game for cultural content in the city of Weimar (Germany).")

- Critter Crunch [Java, BREW] (Capybara Games)
("In Critter Crunch, take control of Biggs, a hungry little guy with a special talent that keeps him on top of the food chain; Biggs uses his long, sticky tongue to grab critters that hang from the tree above and then feeds them to each other till they burst, dropping tasty jewels which Biggs loves to eat!")

- Drawn to Life [Nintendo DS] (5TH Cell Media LLC)
("Draw and customize heroes, weapons, tools, animals, plants, and almost anything in the game! Swap and share your drawings with friends. Play as your creations and watch them come to life!")

- Heli Strike Advanced Combat [Java] (Zeetoo, Inc. / FISHLABS Entertainment GmbH
("Fight as a reckless pilot in your combat helicopter behind the lines against a vast count of enemies at the sea, on land and in the air. With the innovative integration of the Zeemote Controller, a true analog joystick controller, the user has superior control of the battle experience.")

Musika- Hexaxis XXI [Sony PSP] (Darksoft.net)
("Hexaxis XXI is an addictive dice based puzzle game. Line up the dice by the number of the sides, 2 two's, 3 three's, all the way to 6 sixes. Combos 'wipe out' when the wipe line crosses over them.")

- musika [iPod] (NanaOn-Sha Co., Ltd.)
("From Masaya Matsuura, the creator of PaRappa the Rapper and vib-ribbon, comes musika, a groundbreaking music visualizer game for your iPod! musika uses the songs on your iPod to create original game play. A character will appear on screen through a broad variety of visual effects. If you see a character that is in the song title, hit the center button! Faster reactions will earn you more points! Special icons can be hit for bonus effects. Hitting correctly without error increases your score, multiplier and level bar. Reaching new levels will reveal new effects!")

Nom 3- Nom 3 [WIPI] (Gamevil)
("The revolutionary rotating game is back with its sequel, Nom 3! This time Nom travels through the realms of the mind as he runs, leaps, and fights his way through a wide range of obstacles and enemies. Rotate your phone as Nom reaches vertical boundaries at the edge of your screen!")

- PhoneTag Elite [Java] (KnowledgeWhere Inc.)
("PhoneTag Elite turns hide and seek into a radical group sport across North America by using the mobile phone as a console for chatting and location-tracking. Available exclusively to Sprint customers across America, taggers can shop in-game at their favourite brand stores for tools to help evade capture and pursue targets.")

- PlayDetective: Heartbreakers [Windows Mobile] (Kayo Games)
("PlayDetective: Heartbreakers puts you in the gumshoes of a private investigator as he investigates a series of infidelity cases. Conduct surveillance using a range of tools and gadgets, collect and analyze evidence, and solve mind-bending puzzles. Anything to make sure you get your man... or woman.")

Nom 3- wifight [Palm OS] (Brennan Underwood)
("wifight is an online game designed for PalmOS cellphones. A single downloadable client plays a variety of multiplayer turn-based games, including Chess. Play unlimited simultaneous games against multiple opponents.")

- Wind and Water: Puzzle Battles [GP2X] (Yuan Works)
("W&W is an arcade-action puzzle battle game featuring three skill levels, more than 30 hours of Story Mode with hundreds of dialogs, anime-style intro sequence, cutscenes, extensive tutorials, studio-recorded soundtrack, minigames, and hundreds of extras including art galleries and making of.")

Finalists in the inaugural IGF Mobile competition will be announced on December 10th.

[10.11.07] IGF Mobile Announces Judges, Reminds On Deadline

Mike YuenDavid GosenOrganizers of the Independent Games Festival have named the judges for the inaugural IGF Mobile, a first-of-its-kind event, celebrating innovation in games for cellphones and other mobile devices, including Sony’s PlayStation Portable and the Nintendo DS.

A panel of high-profile executives and journalists within the mobile gaming industry have been confirmed to help award nearly $20,000 in prizes at this sister event to the IGF, and to take place at Game Developers Conference 2008 next February in SanFrancisco.

Confirmed judges for the first ever IGF Mobile event are:

- Mike Yuen, Senior Director, Gaming Group, Qualcomm
- David Gosen, CEO, I-play
- Arjan Olsder, Writer, Mobilegamesblog.com
- Darryl Williams, Senior Director of Content, Playphone
- Justin Davis, Editor-in-chief, Modojo
- Demetri G. Detsaridis, Creative Director, Massively Mobile
- Stuart Dredge, Writer, Pocket Gamer
- Neil Trevett, Vice President Mobile Content, NVIDIA
- Monty Munford, Business Development Director, Player X
- Steve Wetherill, President, Uztek Games
- Matthew Hawkins, Writer, zedgeHeadz
- Michael Chang, CEO, Greystripe
- John Walker, Writer, Rock Paper Shotgun

Like the main IGF competition (part of the CMP Game Group, as is Gamasutra), the IGF Mobile will have its own pavilion featuring the finalists on the show floor at the Game Developers Conference 2008 next February, and all finalist games will be available to play at the pavilion.

Winners will be announced at a ceremony during the GDC Mobile conference and honored during the main IGF Awards on Wednesday February 20, 2008. In addition, submissions for the IGF Mobile competition close October 26, 2007.

[08.30.07] IGF Chairman Discusses New Competition

Game Set WatchTalking in a new weblog post on CMP's editor weblog GameSetWatch.com, overall IGF Chairman Simon Carless has been explaining what the new IGF Mobile competition means to him, explaining:

"There are two or three angles from which this sister IGF competition should be good for indie developers. Firstly, there really are some great overlooked cellphone games out there - from developers like Capybara Games and others - which these awards should highlight in the context of GDC and the Independent Games Festival. Secondly, there's the DS, PSP and other handhelds angle - and there are plenty of prototypes or homebrew-like games out there which deserve honoring..."

He continued: "Finally - and this is the particularly interesting 'augmented' angle - there are all kinds of cool game design things you can do if you have a handheld device and other add-ons such as GPS, a camera, Internet connectivity and so on. A few examples from games big and small - Final Fantasy: Before Crisis for cellphones had a camera-based materia collecting feature, in which: "The goal is to photograph something that contains the predefined colors that will produce new materia. For example, photographing something that is predominantly red will yield a Fire materia."

"Elsewhere, there's other neat concepts like the solar sensor in Konami's Boktai and even Gizmondo's (!) augmented reality project, using the camera and overlaying computer-generated art based on a grid."

Carless concluded: "Encouraging innovative projects like these - which actually take advantage of the fact that you're holding the game device and carrying it around - is why NVIDIA signed up to be a multi-year sponsor and help give out the money to deserving games - who knows, maybe games like these will be created just so they can enter IGF Mobile in subsequent years? Hopefully so!"

[08.30.07] IGF Mobile Announced, Submissions Open

The Independent Games Festival is proud to present the first-ever IGF Mobile competition, a brand new contest set up to promote innovation in handheld games, from cellphone games through other mobile devices from Windows Mobile to Palm and beyond, all the way to PSP and DS titles.

We believe that there are great, innovative indie games out there which use the unique advantages of handheld hardware, from Gamevil's Nom and Skipping Stone for cellphones through DS games such as 5th Cell's Drawn To Life or even group games such as Pac-Manhattan, and we're delighted to set up a new awards to help promote titles such as these.

This sister event to the IGF itself will have its own IGF Mobile Pavilion featuring the finalists, positioned next to the IGF Pavilion at Game Developers Conference 2008 next February, and the winners will be announced at a ceremony during GDC Mobile (and again honored during the main IGF Awards on the Wednesday night).

IGF Mobile is launching with NVIDIA, creator of the GoForce family of GPUs for handheld devices, as the Founding and Platinum Sponsor. In keeping with the company’s philosophy of encouraging and fostering new technology innovation, NVIDIA is particularly supporting the ‘Innovation in Augmented Design’ category as part of its sponsorship. The prize specifically honors mobile games that were developed using GPS, camera, motion sensing, and WiFi elements, along with other unique and differentiating features.

Submissions to the competition are now open to all independent developers working on mobile platforms (focused on cellphone game development as well as PSP, DS, and other handheld devices) and the important dates for IGF Mobile in 2007/2008 are as follows:

August 30th, 2007

Submissions Open

October 26th, 2007

Submission Deadline

December 10th, 2007

Finalists Announced

February 18th-22nd, 2008

Game Developer's Conference 2008

February 19th, 2008

2008 IGF Mobile Awards Ceremony

February 20th-22nd, 2008

IGF Mobile Pavilion @ GDC

February 20th, 2008

2008 IGF Awards Ceremony

The prizes for the competition total $20,000, with a $10,000 Grand Prize and a host of other major prizes for innovation and great execution in mobile game development. The deadline to enter the competition is Monday, October 22nd 2007, and judges will be trying playable version of all games submitted.

The IGF has appointed Mathew Kumar as Content Director of IGF Mobile. Kumar is also the editor of the CMP Game Group’s Games On Deck website, the mobile game industry's leading source of news, features and information, and will work closely with the IGF organizers to launch this new venture. In addition, the IGF Mobile judge panel, including leading journalists and industry personalities, will be announced in the near future.

If indie developers out there have any queries about the competition this year, please don't hesitate to contact us with your questions, suggestions, or concerns - the IGF Mobile staff can be reached collectively at the mathew@gamesondeck.com email address.

 
 

 

 

 
   
 
     
 
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